SKOCH Award Nominee
Category: Services – Large Enterprise
Sub-Category: subServices – Large Enterprise
Project: Innovations in Medical Education and Healthcare
Start Date: 2015-10-05
Organisation: Eras Lucknow Medical College and Hospital
Respondent: Mr Gaurav Darshan, Head Planning and Monitoring
Level: Excellence Plus
Innovations in Medical Education and Healthcare
The disparity in understanding as each student learns at their own pace and lack of self-directed learning causes student disengagement. And on the other side limited availability of senior doctors at the patient bedside creates delays in making appropriate clinical decisions due to late identification of the patient’s condition.
Complex concepts are simplified using animation in 3D lectures, which enhances student engagement and allows them to learn more in less time. Self-paced educational games are integrated with mannequins, allowing for hands-on learning in a dynamic format with immediate feedback. The concerned faculty was responsible for the content for the animations and games. Identification of content for the animated lectures was done by the concerned faculty. Animations were developed phase-wise beginning with subjects like anatomy, physiology, biochemistry followed by others. To avoid intentional delays, regular monitoring and strict adherence to timetables were established. And Central Patient Monitoring System (CPMS) displays real-time health data of all patients smartly to help proactively identify medical emergencies.
The CPMS facilitates remote medical and paramedical staff training, and junior doctors can benefit from the expertise and guidance of senior doctors and super specialists. Students are benefitting from the CARE + MedicoSkills softwares’ self-directed learning and self-assessment of skills which provides them immediate feedback. Animation clarifies and simplifies complicated topics and educational video games allow students to practice their skills several times without the risk of causing actual harm.
The faculty and technical team’s acceptance was minimal due to uncertainty regarding the impact of the changes and consequent response. Breaking isomorphism barriers was a challenge, therefore we held many brainstorming sessions with senior faculty, engineers, programmers, and animators to develop a multidisciplinary innovation and reduce uncertainty. It was difficult to gamify medical procedures, and much more difficult was building a medical game that was acceptable at face value because most people associate it with the casual-fun element.
Animations provide a rich experience by visually depicting the human body’s functional and dynamic mechanics, as well as a comprehensive understanding of each biological process in a holistic manner. Unlike the animations seen on the internet, they include complexities. The visuals aid in simplifying complex topics, clarifying concepts, making themstimulating for learners. Any biological structure or system can be cut in half or made transparent, allowing students to focus on the important components of the presentation while observing the finer details. This learning environment allows for more information to be delivered in less time, allowing for the inclusion of a wider range of components as well as enhanced student participation.
Discussing with national and international peers for multi-centre use of these technologies for assessing their effectiveness in diverse settings. And have shared the CPMS technology to 2 govt. hospitals at our cost for monitoring COVID and non-COVID patients for the time-being.
The CPMS facilitates remote medical and paramedical staff training, and junior doctors can benefit from the expertise and guidance of senior doctors and super specialists. CPMS has contributed to one of the highest recovery rates for COVID and non-COVID patients in an L-3 COVID hospital and continues to assist in patient monitoring. Students are benefitting from the CARE + Medico Skills softwares’ self-directed learning and self-assessment of skills which provides them immediate feedback. Animation clarifies and simplifies complicated topics and the educational video games allows students to practice their skills several times without the risk of causing actual harm.
For more information, please contact:
Mr Gaurav Darshan, Head Planning and Monitoring at firstname.lastname@example.org
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